My Design Philosophy 

I believe that the current state of AAA games leave a lot to be desired in the way that old school games played. Things such as:

  • Emphasis on exploration and reward
  • Making the player figure things out on their own
  • Challenging but fair difficulty
  • Leaving cryptic clues that lead to amazing secrets
  • Allowing players to fail
  • Enforcing consequence for actions/Mistakes

and many more things that we all remember.

Why I Started this 

 I started game development because I feel that current, mainstream games are a shell of what they could be. They lack soul, depth and character. They feel “conveyor-belt-y”. With that, I decided to go forth and learn how to make a game so that I could try and bring something of my own to the table instead of complaining about the work of others.